One of the characters for an internal project we worked on.
Most of the elements are the result of photometry and laser scanning, later optimized and animated. An adaptive IK rig was created with motion capture transferred to the rig, followed by animation polishing.
Almost all physical elements, except for the retention lanyard, use kinetic procedural animation.
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Responsible for Character Design, Motion capture, Animation, Modelling, Scanning, Lowpoly:
https://www.artstation.com/khaliman
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Lead Character:
https://www.artstation.com/zen_margera
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Additional help with lowpoly and textures:
https://www.artstation.com/kuzmenko
https://www.artstation.com/insomnia22
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Rigging, Animation:
Denys Mishchenko
https://www.linkedin.com/in/denys-mishchenko-htospivaie
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Additional support:
Oleh Slipets
Michael Magazov
Ivanov Sergey
Yevheni Levchenko
Nikita Grigoriev
Extra :)